We've spent lots of time integrating and updating various advertising SDKs, but since we updated Beach Buggy Racing to use Enhance, any future updates are zero work!
Enhance has been discontinued and is no longer available
Enhance can implement many types of service including ads, analytics, crash reporting and more.
Enhance works by analysing your app binary to determine where code can be patched and injected in order to add the services you have chosen.
Your app is patched and updated by our server. Any requirements such as SDKs and libraries will be injected automatically. This process is fully automated and takes less than 2 minutes.
Download your freshly Enhanced app, which now contains all the services you selected in
step 1.
There's no development effort to try out new services or to upgrade to new SDK versions.
Just run
your app through the automated process again and we'll inject the latest!
Instantly update, remove or replace SDKs without having to touch code. It's really that simple!
Ads, In-App purchases, Analytics, Attribution, Push Notifications, Audio improvement, and more supported
Instantly implement SDKs with no coding at all. Our ZeroCode offerings include analytics, crash reporting, push notifications and more!
Install third party services into your app even if your development tools don't support them.
Choose a mediation partner, or manage ads yourself. Most major ad networks and mediation providers supported!
Update to the latest SDK versions with a click of a button.
Standard SDKs | ![]() |
|
---|---|---|
Implementation Time | 1-5 hours per SDK | 2 minutes for multiple SDKs at once |
Lines of Code | 50-500 lines per SDK | 0-10 lines total |
Framework Support | Depends | Works with any app |
Dependency Management | Framework-specific | No dependencies |
One Click Upgrades | ||
No Code Changes to Try New SDKs | ||
No Code Changes to Remove SDKs | ||
Full SDK Integration | Depends on product |
![]() GameAnalytics |
![]() Kiip |
![]() RhythmOne |
![]() AdscendMedia |
![]() LoopMe |
![]() Unity |
![]() Firebase |
![]() AdColony |
![]() Mixpanel |
![]() AppNext |
![]() StartApp |
![]() Survata |
![]() Appodeal |
![]() Adjust |
![]() MobileFuse |
![]() Pollfish |
![]() Phunware |
![]() AppLovin |
![]() Amplitude |
![]() AppLovin MAX |
![]() AdMob Mediation |
![]() Fyber |
![]() |
![]() TapResearch |
![]() Receptiv |
![]() Kidoz - Kid Friendly Ads |
![]() OpenBack |
![]() TheoremReach |
![]() FreeAppAnalytics by Kochava |
![]() HyprMX |
![]() Firebase Crashlytics |
![]() YouAppi |
![]() Google Analytics |
![]() Dolby Audio |
![]() AppsFlyer |
![]() OfferToro |
![]() Amazon |
![]() Leadbolt |
![]() PubNative |
![]() Ogury |
![]() Enhance Ads |
![]() AdMob |
![]() Avocarrot |
![]() MoPub |
![]() Yandex |
![]() MillennialMedia |
![]() IronSource Mediation |
![]() PacketZoom |
![]() MoEngage |
![]() Segment |
![]() Soomla |
![]() ChartBoost |
![]() DisplayIO |
![]() inMobi |
![]() deltaDNA |
![]() OneSignal |
![]() TapJoy |
![]() NativeX |
![]() Vungle |
![]() Flurry |
![]() Verve |
![]() Wagawin |
![]() IronSource |
![]() FGL Crash Reporting |
![]() AerServ |
![]() AdGateMedia |
![]() MoPub Mediation |
![]() Tenjin |
![]() GameAnalytics |
![]() Kiip |
![]() RhythmOne |
![]() AdscendMedia |
![]() LoopMe |
![]() Unity |
![]() Firebase |
![]() AdColony |
![]() Mixpanel |
![]() AppNext |
![]() StartApp |
![]() Survata |
![]() Appodeal |
![]() Adjust |
![]() MobileFuse |
![]() Pollfish |
![]() Phunware |
![]() AppLovin |
![]() Amplitude |
![]() AppLovin MAX |
![]() AdMob Mediation |
![]() Fyber |
![]() |
![]() TapResearch |
![]() Receptiv |
![]() Kidoz - Kid Friendly Ads |
![]() OpenBack |
![]() TheoremReach |
![]() FreeAppAnalytics by Kochava |
![]() HyprMX |
![]() Firebase Crashlytics |
![]() YouAppi |
![]() Google Analytics |
![]() Dolby Audio |
![]() AppsFlyer |
![]() OfferToro |
![]() Amazon |
![]() Leadbolt |
![]() PubNative |
![]() Ogury |
![]() Enhance Ads |
![]() AdMob |
![]() Avocarrot |
![]() MoPub |
![]() Yandex |
![]() MillennialMedia |
![]() IronSource Mediation |
![]() PacketZoom |
![]() MoEngage |
![]() Segment |
![]() Soomla |
![]() ChartBoost |
![]() DisplayIO |
![]() inMobi |
![]() deltaDNA |
![]() OneSignal |
![]() TapJoy |
![]() NativeX |
![]() Vungle |
![]() Flurry |
![]() Verve |
![]() Wagawin |
![]() IronSource |
![]() FGL Crash Reporting |
![]() AerServ |
![]() AdGateMedia |
![]() MoPub Mediation |
![]() Tenjin |
In the past, we've spent lots of time integrating and updating various advertising SDKs. The idea that this could be automated to the point of simply uploading a package file was a radical improvement to our workflow. We since updated Beach Buggy Racing to use Enhance, where we proved out the benefit because we were able to switch to all the latest SDKs by only having to integrate Enhance. Any future updates are zero work! We're also excited to use Enhance on MouseBot, which allows us to spend more time creating a fun game instead of integrating SDKs.
I decided to try Enhance with my game Handless Millionaire 2 because I was having problems managing my ads. Enhance helped me fix all the problems and avoid the mess you can get into when working with big lazy ad networks. Also, it helped me to forget about the pain of using SDKs. Dealing with that stuff can make you hate game development sometimes, but now with Enhance, it is great.
Enhance is a great tool for indie mobile game devs.
The interface is very easy to use, and it indeed works like a charm. I'm also very impressed by the great quality of your customer support.
I am very happy! Everything went smoothly. Enhance provides an amazing service.
This seems like the perfect site I was looking for, thank you! Cheers.
This is madness. I love it. I can't believe I haven't heard of Enhance before.
Total number of published Enhance apps available
Average time it takes to Enhance an app
Number of SDKs supported by Enhance